Wright said:
"David Cage, says that the only reason it was able to become a "commercial success" was because Sony had enough "balls" to take a risk on the Quantic Dreams developed product".
Look at this:
"David Cage, says that the only reason it was able to become a "commercial success" was because Sony had enough "balls" to take a risk on the Quantic Dreams developed product".
Hence why they had already the game finished. That's why he's praising Sony; because he asked Microsoft to publish his finished game and they rejected it. Sony only paid for the publishing costs. David Cage, says that the only reason it was able to become a "commercial success" was because Sony had enough "balls" to take a risk on the Quantic Dream developed product.
Read more at http://www.escapistmagazine.com/news/view/102834-Heavy-Rain-Creator-Praises-Sonys-Balls#W8HQxVwFgt2APGjm.99 David Cage, says that the only reason it was able to become a "commercial success" was because Sony had enough "balls" to take a risk on the Quantic Dream developed product
Read more at http://www.escapistmagazine.com/news/view/102834-Heavy-Rain-Creator-Praises-Sonys-Balls#W8HQxVwFgt2APGjm.99 David Cage, says that the only reason it was able to become a "commercial success" was because Sony had enough "balls" to take a risk on the Quantic Dream developed product
Read more at http://www.escapistmagazine.com/news/view/102834-Heavy-Rain-Creator-Praises-Sonys-Balls#W8HQxVwFgt2APGjm.99 David Cage, says that the only reason it was able to become a "commercial success" was because Sony had enough "balls" to take a risk on the Quantic Dream developed product
Read more at http://www.escapistmagazine.com/news/view/102834-Heavy-Rain-Creator-Praises-Sonys-Balls#W8HQxVwFgt2APGjm.99 David Cage, says that the only reason it was able to become a "commercial success" was because Sony had enough "balls" to take a risk on the Quantic Dream developed product
Read more at http://www.escapistmagazine.com/news/view/102834-Heavy-Rain-Creator-Praises-Sonys-Balls#W8HQxVwFgt2APGjm.99 David Cage, says that the only reason it was able to become a "commercial success" was because Sony had enough "balls" to take a risk on the Quantic Dream developed product
Read more at http://www.escapistmagazine.com/news/view/102834-Heavy-Rain-Creator-Praises-Sonys-Balls#W8HQxVwFgt2APGjm.99 |
What about marketing costs? If Sony paid for that, then I won't consider even a 'developed product' as an indie title.








