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Origins - Final Fantasy, The Magic of Scheherazade, Faxanadu, Dragon Warrior 3, Dragon Warrior 4,
Evolution - Final Fantasy 4, Final Fantasy 5, Final Fantasy 6, Chrono Trigger, Secret of Evermore
Prominence - Brigandine the Legend of Forsena, Brigandine Grand Edition, Arc the Lad 2, Tactics Ogre Let Us Cling Together, Grandia
Maturation - Wild ARMs 3, SMT Nocturne, SMT Digital Devil Saga, Castlevania Circle of the Moon, Phantasy Star Online
Modern - Tales of Graces F, SMT 4, Castlevania Dawn of Sorrow, Yakuza 4, Demon's Souls


Story - Xenogears, Tactics Ogre Let Us Cling Together, Xenosaga, SMT Nocturne, Persona 4.
Gameplay - Brigandine, Tactics Ogre, Arc the Lad 2, Wild ARMs 3, Final Fantasy 6.
Design - Wild ARMs 3, Xenogears, Final Fantasy 6, Dragon Warrior 7, Arc the Lad 2
Presentation - Final Fantasy 4 Complete Collection, Final Fantasy 6, Dragon's Crown, Chrono Trigger, White Knight Chronicles 2.
Influence - Final Fantasy 4(ATB,) Phantasy Star 4(team attacks,) Hydlide(first action RPG,) Digital Devil Story(first monster capturing game?,) and can't think of another.
Multiplayer - Tales of series, Brigandine Grand Edition, Arc Arena, White Knight Chronicles 2(which unfortunately no longer exists,) Phantasy Star Online. 

"Gameplay - Which games had the best overall design and world, from traversing the Earth to the nitty gritty puzzles."

Gameplay would be my top five games, but since most TRPGs don't have much of a world map or much design outside of combat, a few games would be excluded. Maybe you should break it up between gameplay and design. Gameplay being the games combat system, whatever customization is allowed, etc. Design should be world map design, dungeon design, puzzles, etc. I'm going to add it as a separate category and hope you add it.