Soleron said:
It was a one-man effort. He did all programming, design, art and music. I don't think it was trying to be art so much as an efficient way to get the gameplay he wanted out. If you're looking for pure platforming from him with a palatable art style, try Jumper Redux: |
This pleases me. Just beat practice stage 3-1 and died too many times, but getting through it was magnificent.







