Soundwave said:
nitekrawler1285 said:
Soundwave said:
Wii Sports, Wii Fit, Wii Party, New Super Mario Bros. are on the Wii U already.
I saw more Andre Agassi Wii Sports Wii U commercials over the holidays than any other Nintendo commercial in the last 3-4 years.
Wii Sports was a great demo for a NEW CONCEPT in 2006 called motion gaming that virtually no one had experienced before.
But motion gaming isn't anything special anymore, hence Wii Sports no longer has the same catchet on the market.
Wii Fit was also a huge system mover for the Wii, but as we've seen with "Wii Fit 3" (Wii Fit U) ... it hasn't done jack all to move Wii U systems, and Nintendo was even giving it away for free as a demo effectively.
The DS also would not have had anywhere near as much success without Nintendogs and especially Brain Training, but Nintendogs 2 and the latest Brain Training couldn't move the needle on 3DS sales.
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Such a vastly different context between Wii U/3DS to Wii/DS that those points aren't as easy as they seem.
The most important part of that context is 3DS and Wii U are massively more expensive than their predecessors. Especially when dealing with the expanded audience price is a huge concern. We are on year two in the market and Wii U is still more expensive than Wii. The same with the 3DS. The DS got more expensive over time. Not right out at front.
Wii Sports - download only and the Wii mote isn't the primary controller for the system taking away tons of it's charm. Wii Fit U- 100 on top of a console still more expensive than the Wii is why Wii Fit U wont work. Wii Play - See Wii Sports NSMBU - The game wasn't massively different from NSMB 2 which wasn't massively different from NSMB so there is a bit of fatigue.
Brain Training - The nature of Brain Training works best as a downloadable title and I think Nintendo has said it did pretty well that way. I might be off on that one Nintendogs - came out with the system at it's $250 See Wii Fit U
There are tons of motion control games that simply never got made and could or should have. But 3rd parties were too busy shoving pixels onto the screen. I bet there are still plenty of fun and novel applications for motion gaming. Just that AAA minded 3rd parties have never been the best ones at experimenting and finding new stuff. They stick to known profits.
International Track and Field and DDR are more primitive prior implementations of motion and fitness gaming. Powerglove oh the power glove http://en.wikipedia.org/wiki/Power_Glove. Motion controls are not new and have been for well before the Wii.
Motion controls have and still are capable of creating experiences so compelling and differentiating that people will purchase hardware for them.
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The 3DS is affordable and has been since like 5 months into its lifecycle. The Wii U is only $50 more than the Wii. "Massively more expensive"? I don't think so, maybe for a couple of months on both ends but that's it.
Motion gaming is OK, but the surge it had in 2006 was due to the fact of it being a new novelty. Wii Sports was a great demo for its abilities.
But now that people have logged dozens of hours into this type of experience, it's no longer anything unique or special (not to mention every system nowadays has some variant of it). The first time you swing a controller that's unlike anything you've held before like a tennis racket and it actually even makes a sound and corresponds on-screen ... it's a special experience. The 2000th time you do it ... it starts to get boring.
It's not just Nintendo, Kinect is dragging the XBox 1 down single handedly.
If Wii Sports/Fit/Party/Nintendogs/Brain Training still had any sway they should be moving the needle more than they are. Those games aren't appealling any more because everyone and their grandma (literally) played their fill of those games. Just like Guitar Hero and Rockband are no longer relevant franchises, when 4-5 years ago they were arguably one of the top 4-5 franchises in the business.
Fads fizzle out. It's nothing unique, it happens in TV, music, movies, etc. all the time.
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It was not a NEW novelty in 2006. It was quite possibly the most accessible and polished version of the novelty we had seen up to that point.
Kinect isn't dragging down the Xbox 1. It really seems to be that the console is bloated in philosophy much like Windows and kinect is only a symptom of that bloat but not the cause. If they used Kinect to make great games I think they could create a new and more accessible and polished version of the novelty again. Instead they seem to want to use it to advertise and market, identify etc.
Activision was releasing far more than 1 GH per year plus massive amounts of DLC per title. Even Cod is faltering with yearly iterations. They drove it into the ground they way they do with anything that works.
In addition to the fact that Nintendo basically abandoned the Wii by not releasing software of that nature during the height of it's popularity. The sequels show up on a console that cost about 200 more than the Wii does(The wii has an MSRP of $99 now and I thought $149 at the time of Wii Us arrival highlighting the disparity). The titles hardly seem to be upgraded in such a distinct fashion as to warrant such a massive new investment. Most of them aren't improved over
Fads do exist. Motion gaming isn't one of them. It's been around a long time. It's still around today. This is more about brand management and maintaining quality. Some comapnies can do it well like Apple. Some companies can't.