Nine hours in now... Game starting to dive like a paraplegic off the 10 meter board. One hour based around a funeral... Did anyone ever explain to the Japanese what "cutting room floor" means to a story? 10 minutes is fine, 20 minutes is okay, 30 minutes is pushing it... But 50 fucking minutes with two mini fetch quests in between makes me want to put a motherfucking gun in my mouth and end it all. And to top it off, Kaim starts acting like a bitchy 12 year old girl with a skinned knee. Jansen is the only guy who I want to hear speak at this point. At least he's genuinely funny.
For all the hope I had for this game, it is turning right back into the pseudo-bullshit Japanese intellectual nonsense that I generally expect from JRPGs. I will await the second and third discs before making a decision about this game but right now, I'll take that "kiddy shit" Blue Dragon all day long. At least that game didn't try to pretend to be much smarter than it really is. It offered good fun with no expectations. I will take that all day long over some convoluted, heavy-handed, bullshit exposition about characters that I figured out in the first hour of the game, yet am still forced to watch their expositions laid out on a silver platter for me time and time again over the next cut scene (and next cut scene after that, then the next cut scene after that). I am not a fucking retard. I don't know if that's how the Japanese view their following but it doesn't work for someone with a brain. I figured shit out quite some time ago. I don't need it shoved up my ass in the size of a three-foot suppository.
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Whew. I had a lot to get off my chest there.

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