sc94597 said:
For it's time this game was the best. |
Absolutely. It's easy to forget that just two years prior, gamers were happy just to get the ability to look up and down in video games, and that the "stories" were universally about collecting guns, killing bad guys, grabbing keys, and moving to the next level. In 1997, Goldeneye started to change the face of the FPS by adding story-based objectives, and then Half-Life finished the overhaul by making a truly immersive story with no levels, no cutscenes - I think it's the first non-RPG I ever played in which the story actually seemed to matter. I loved the fact that guns, armor, ammo and health weren't just randomly dropped here and there - usually there was a logical reason for it to be there. Hell, I even liked the puzzles.
Was it perfect? Not quite. Some play mechanics are now quite dated, and some of the pacing was off, but for what you could get 10 years ago it was phenomenal. Even today it would be pretty damn good.