bigtakilla said:
Hynad said:
bigtakilla said:
Hynad said:
bigtakilla said:
XV looked like XIII, limited explorable areas and one player with one weapon. X is online multiplayer, sandbox, and much more diverse in combat. if smoothness (which I felt was no smoother than X) is all you're looking for (because you give no examples for impressiveness) then keep swallowing the S-E gravy.
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I got my details of the World by the several trailers they have showed over the course of nearly a decade. And if I;m not allowed to go off of that, then why are you alloud to, lol. Double standard much? Also expand on faster paced, battle actions are far faster as well as World exploration is far faster in X. (unless you meant neither of those things, as I said I need clarification.)
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All those things you say about FF XV... You take them out of your ass. Limited explorable areas? Looks like XIII? Compared to X?
Please, do elaborate. I could enjoy a good laugh from someone who's clearly swallowing an other brand's gravy.
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See any XV trailer ever. PS: It's easier to do with S-E's balls out of your face.
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Hey, I'm all ears. You're the one bringing it up. Go. Do elaborate. Don't be a coward.
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You really want to do this, lol. Fine. Stop me when you see a massive open sand box World or multiplayer. Lol.
http://youtu.be/ACSpgGAjGfM
Yeah, no sandbox open World, no multiplayer of any sort, in fact all I see mostly is a lot of rooms and closed off streets. I guess there was that one grassy area, but with no map we can pretty much conclude there will be no getting lost in there, lol. (It is a Final Fantasy after all).
Then let's talk about the battle scenes. An ARPG with the standard attack, item, summon, art, magic, and teleport (not all of there can be used at all times). The characters seem to be limited to using one weapon (though of course you can get better weapons as the game goes on).
Monolithsoft has character sword/gun, mech sword/gun/rocket, arts, items, link attacks, magic. Thes two share pretty much the same things, with X being more in depth with multiple weapons and mechs available which can fight on ground or in the air.
As I said, limited.
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