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SvennoJ said:
Kyuu said:
curl-6 said:
Kyuu said:
curl-6 said:
So, if this guy can be trusted, (I'm taking it with a huge grain of salt) Witcher 3 will join Battlefield in the "sub-1080p PS4 games" club?


I wish all PS4 games will be sub-1080p. Because the console doesn't have enough horsepower to impress me at this resolution.

I'd take better materials and effects at 900p over worse ones at 1080p any day of the week.


Exactly. Unfortunately the resolution hype will encourage developers taking the wrong approach. It's a win-win situation for them. Easier to develop yet its what the ignorant average gamer wants. An average gamer will brag about his game running at higher res/framerate yet little does he know that as a result, the actual material is largely unchanged from last gen games.

Last gen the story was that graphics were good enough already, new gen wasnt really needed but stable framerate, better resolution, improved draw distance, lighting and shadows were welcome.

Sub 1080p games don't impress anymore, you can add all the materials and effects you want, but what's the point if you compromise all of it afterwards with upscaling blur. Sure it looks better in downsized screenshots and you tube videos, not so great on a large 1080p display. There's plenty power to run 1080p and improved geometry and materials. Or do you honestly think Infamous SS doesn't look impressive? And it's still a launch window title.

I rather have they stick to 30fps and remove worthless effects like dof and motion blur than compromise native display resolution. If you build a highly detailed world, then first priority should be to make it possible to see it clearly.


Exactly. What's the point of a few polygon, effects or shaders when those are completely blurred (along with 100% of the assets) by the upscaling?

It would be great if we had 900p monitors and if the console could output 900p. Maybe devkits can output 900p so the devs themselves play the game in great conditions?

BF4 on PC looks better at native 1080p with less effects than at 900p upscaled.

Native 1080p resolution >> uselessly blurry shaders/polygon/effects.

Ask PC gamers what they prefer, most will tell you that they begin to set their games at a native resolution then remove/add details/aa/effects. Never the contrary.