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dsp333 said:
Pemalite said:
dsp333 said:

As weak as it is (not that the PS4 isn't weak as well), no, not even close. The One is still over 4 times the power of the Wii U by its weakest measure.

The Wii U is more in line with the 360 and PS3 than it is the One and the PS4 as pathetic as that is. In fact, by some measures like ram bandwidth and CPU before GPU assistance, the Wii U is actually WEAKER than those machines approaching 8 and 9 years old.


No way. The WiiU's GPU is superior to that of the Xbox 360 and Playstation 3.
The CPU is also superior being an Out-of-Order design.

You're looking at probably 2x the maximum performance of the PS3.
However it's not in the same league as the Next-gen twins.

There is a massive performance disparity between the 7th gen and 8th gen, thanks to the continiously advancing PC technology found in all systems. (And because that generation dragged for so damn long the difference is more pronounced.)


By itself, it's noticably weaker than both the 360 and PS3 CPU. Tekken's developer, Team Ninja, Omega Force, and Metro Last Light's developer among others have all commented on slow the CPU is by itself even compared to the 360 and PS3. In fact, this is the primary reason almost all multiplats suffered such bad framerates on the Wii U compared to the competition. Check Digital Foundry for some head to heads if you don't believe me, the Wii U version is typically 10 - 15 fps below the 360 and PS3 versions... Sometimes even up to 20fps below.

The CPU is indeed more efficient than the 360 and PS3's, but it's simply clocked too low for that to be able to make up for it. It was made with a more modern architecture, where it's intended to leach power off the GPU as a sort of reverse PS3 situation... But the problem with that of course is it narrows the GPU advantage it had over the nearly decade old consoles, and it still doesn't make up for the abysmal ram bandwidth.

The clockspeed isn't what's holding the WiiU's CPU back.
It's the SIMD's or lack there-of.

Do you have sources from when the developers stated that? I would be interested in reading them. (And hopefully they have a technical analysis.)

As for the GPU and CPU sharing workload, well. Yes and no.
The Playstation 3's Cell processor did "assist" in rendering, but it wasn't anything in the GPU's pipelines, it was utilised mostly for framebuffer effects such as motion blur and morphological anti-aliasing or decompression of textures, which freed up the GPU from doing similar tasks.
The Xbox 360 was different again, thanks to it's more advance GPU, but inferior CPU, the GPU and eSRAM took on those tasks.
On the PC, the GPU also takes on those tasks, despite PC CPU's being 10-20X faster or more.

The WiiU isn't in a similar situation however, feature wise... It far exceeds the Playstation 3 in every conceivable way, matching the Xbox 360 and Playstation 4.
The far better 3dc+ texture compression also means that bandwidth isn't as much of a deciding factor, because it can fit more data per byte transferred over the bus, we aren't just talking texture compression here either, but normal maps, bump maps, you name it is all compressed.

The general consensus is... Whatever the Xbox One and Playstation 4 can do, the WiiU can also do it too, just less of it and at a lower quality.

The fact that the Wii U at the start of it's generation is running lazily ported games from the Xbox 360 and Playstation 3's late generation games is a good sign, have you ever seen a console that was taped out at the start of the generation where games have never improved graphically? Because I sure havent.
And I do know how badly developers/publishers will port games too, I am a PC gamer with limitless performance in comparison to all three anemic machines and yet I suffer the wrath of such things.

Give it a few years before you start to judge the platforms potential.



--::{PC Gaming Master Race}::--