Pemalite said:
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By itself, it's noticably weaker than both the 360 and PS3 CPU. Tekken's developer, Team Ninja, Omega Force, and Metro Last Light's developer among others have all commented on slow the CPU is by itself even compared to the 360 and PS3. In fact, this is the primary reason almost all multiplats suffered such bad framerates on the Wii U compared to the competition. Check Digital Foundry for some head to heads if you don't believe me, the Wii U version is typically 10 - 15 fps below the 360 and PS3 versions... Sometimes even up to 20fps below.
The CPU is indeed more efficient than the 360 and PS3's, but it's simply clocked too low for that to be able to make up for it. It was made with a more modern architecture, where it's intended to leach power off the GPU as a sort of reverse PS3 situation... But the problem with that of course is it narrows the GPU advantage it had over the nearly decade old consoles, and it still doesn't make up for the abysmal ram bandwidth.