curl-6 said:
fatslob-:O said:
curl-6 said:
fatslob-:O said:
curl-6 said:
But you can still fit a 1080p frame into 32MB of eDRAM with plenty of room to spare, while 10MB is just too small unless you tile the hell out of it, which is less efficient.
And you'd have to ask Shin'en: info@shinen.com
|
You don't have to tile the hell out of it. How much harm can 4 tiles do ? It's only slightly less efficient seeing as how it's gonna require a dedicated amount of bandwidth to switch the tiles but that more than makes up for it seeing as how the 8 ROPs comes more in handy for doing some blend operations whereas the WII Us eDRAM has none.
Like I have said before, "it's mostly in vain" because the WII U has a clear lack of amount of ROPs to be able to make use of the full 32mb eDRAM.
|
The amount of ROPs on Latte hasn't been confirmed.
|
Might as well just assume that it has 8 ROPs seeing as how alot of the games that aren't shader intensive ain't hitting 1080p such as SM3DW, Pikmin 3, or W101.
This pretty much rules out that latte has more than 8 ROPs.
|
That's more likely a matter of 720p being easier and cheaper than 1080p. You have to invest more to optimise up to 1080p. Hell, even Xbox One seems to be 720p standard and that's a fair bit more powerful than Wii U.
|
It's true that 1080p is more demanding than 720p but we have enough evidence to rule out that the WII U has more than 8 ROPs. X1 titles are even more demanding so that comparison isn't fair seeing as how it has less time to perform blending operations.