Kyuu said:
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Last gen the story was that graphics were good enough already, new gen wasnt really needed but stable framerate, better resolution, improved draw distance, lighting and shadows were welcome.
Sub 1080p games don't impress anymore, you can add all the materials and effects you want, but what's the point if you compromise all of it afterwards with upscaling blur. Sure it looks better in downsized screenshots and you tube videos, not so great on a large 1080p display. There's plenty power to run 1080p and improved geometry and materials. Or do you honestly think Infamous SS doesn't look impressive? And it's still a launch window title.
I rather have they stick to 30fps and remove worthless effects like dof and motion blur than compromise native display resolution. If you build a highly detailed world, then first priority should be to make it possible to see it clearly.







