curl-6 said:
You still need to store your frame in a framebuffer before outputting it. And what they said was this: "We use the eDRAM in the Wii U for the actual framebuffers, intermediate framebuffer captures, as a fast scratch memory for some CPU intense work and for other GPU memory writes. Using eDRAM properly is a simple way to get extra performance without any other optimizations." |
They can do that on the main memory instead. The eDRAM isn't the only one that holds the framebuffer but that also applies to the video memory as well. Hence why graphics cards on PCs don't need eDRAM. 
The question is though does usage of eDRAM by the CPU make any noticeable difference ?







