By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Strategyking92 said:
famousringo said:
Strategyking92 said:
famousringo said:
Strategyking92 said:
 

That's still not the same as the computer fps's, you don't get the camera centered on the enemy, you gotta stay on him yourself.


Why should it be the same? You can play the whole game without using it at all, if you like. Personally, I like the distinction between camera control and gun control. Most PC FPSes link the two directly together, as if the bullets were actually coming out of your eyes.

You could easily implement the same feature in a PC shooter by binding lock-on to the shift key, or something. Would feel a little strange for breaking the mouselook world that PC shooters have been tied to for a decade now, but it opens up some interesting gameplay possibilities.


But, like I said, it's not the same. It takes more skill.


But that has nothing at all to do with the controller. The lock-on control is a matter of programming. If you want more challenge, just don't use it.


but if you disabled it, you'd have to move the wiimote cursor to the end of the screen to turn, unless you can make the aiming cursor stay centered on the screen? it would still be 2 different styles.


 I would dread the day a Wii-FPS does that. Unless you use some sort of device to hold your hand steady 100% of the time, it'd be so jittery. Heck, when it comes to my mouse (mainly with Valve games), my mouse sensitivity is pretty high so I can keep on the look out and it's can be a little jittery if I'm not steady.