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Wright said:
kitler53 said:
Wright said:
kitler53 said:

journey is art because the artist was trying to create art.  Cod,.. not so much. the artistic value was never the focus of the game director.


So art can't be commercial now?


where did i ever say anything even remotely close to that?


Not focusing on the artistic value doesn't mean a game can't be art. Cod is art. Commercial art.


again, not at all what i said.  take hynad's post for instance.   ...an engineer comes along and creates a urinal.  s/he puts a lot of though into the design but approaches it from a very pragmatic focus: how do I make it easy to install, minimize back splash, easy to clean, cheap to manufacture.  this engineer creates a thing but at no point considered how a person will emotionally react to it.   not art.    along comes r. mutt and s/he uses that thing and puts very specific thought into it's placement/presentation specifically trying to cultivate an emotial response from it's audience.  art.

games are not art.   tic tack toe: not art.   hopscotch: not art.   hockey: not art.

video games are kind of a unique beast because it's a mix of game but also visual and audio media.  i don't think anyone will even try to claim that tetris is art.  but i think echochrome was very much trying to be art. 

it comes down to intent:  is the creator crafting the gameplay invoke some artistic vision or is the creator using using audio/visual to establish the rules of a game.  there is, of course, a grey area.

 

nothing in what i said has any relationship to commericalability.  a game can be very commerical, as can art.