| Sky Render said: I've already explained why the software sales cannot be count as lost. It's a standard function of supply and demand: if the price of good Y is too high for consumer X, consumer X will not pay for good Y. No ifs, ands, or buts about it. Though you can modify a consumer's willingness to pay for a good, there has been essentially no attempt to do so with PSP games (or video games in general, save hyped games; consumers are generally willing to spend a bit more on games that have especially gotten their attention in a good way). The simplest way to draw those consumers pirating at the moment would be to drop the price of the games to a level that they are willing to pay for them. |
Ok, one problem, Patapon piracy numbers are already high and the game is only $20. That isn't very expensive at all, and you think that would be lowered enough to draw people in. Even with a low price, some people just don't want to pay for certain products at all when they could get them for free. Patapon is popular, and cheap...but pirate numbers still prove high. Making piracy this easy in the case of the PC and PSP I think probably makes a majority of the pirates just not want to pay at all. What you both are saying makes a lot of sense, but something just doesn't add up for me. I'm not saying the same amount of people pirating would be the increased amount of sales but probably some form of increase would happen.
PSN: Lone_Canis_Lupus







