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I've already explained why the software sales cannot be count as lost. It's a standard function of supply and demand: if the price of good Y is too high for consumer X, consumer X will not pay for good Y. No ifs, ands, or buts about it. Though you can modify a consumer's willingness to pay for a good, there has been essentially no attempt to do so with PSP games (or video games in general, save hyped games; consumers are generally willing to spend a bit more on games that have especially gotten their attention in a good way). The simplest way to draw those consumers pirating at the moment would be to drop the price of the games to a level that they are willing to pay for them.



Sky Render - Sanity is for the weak.