By using this site, you agree to our Privacy Policy and our Terms of Use. Close
zarx said:

Also a new preview over here

http://www.capsulecomputers.com.au/2014/02/the-witcher-3-wild-hunt-hands-off-impressions/

Contains mild spoilers tho so I didn't read it lol

There are only 2 spoilers, one very small and another that has been known for some time now, so it's not very dangerous to read it.

But, for those who don't want to read it, the interesting parts are about the combat

"Here, we get our first glimpse at the revamped combat mechanics. Initially, Łukasz selects his sword from a scroll wheel that also holds all of the Witcher Signs, however the latter are conveniently able to be quick-swapped between on the fly without having to enter any interface element or pause combat. Immediately noticeable is the increased speed, fluidity and responsiveness of the Geralt’s swordsman skills, which play out from a selection of 96 new animation sequences, from parries to stabs and slices. Sign usage is also faster, able to be utilised fluidly as an integral part of your offensive arsenal. Each of the five Signs now have a primary and secondary application, i.e., the Igni fire blast can be held to develop into a flamethrower."

and potions

"The potions will work in a different way than in The Witcher 2. So now you will prepare them, you will drink them before a fight, but you can release the effect of those whenever you want. So it’s not like you’ve drunk the potion and you have 30 seconds of boost and then it wears off. You can start the fight in the moment it suits you, and if the fight proves hard, you can just release the effect through your metabolism. But if the fight is easy, you can preserve that and use it in the next fight.”



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.