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curl-6 said:
Turkish said:
curl-6 said:
Turkish said:

GPGPU compute, look it up, it is this gen's "exotic architecture".

Hardly exotic compared to the Cell.


Still more exotic than PS2 and look how that turned out. Compare 2001 vs 2006 PS2 games.

Not really; PS2 was a bitch to work with, not like PS4's straightforward and accessible architcture.

Im not even talking about architecture, PS4 has enough raw power that isn't used yet and won't be fully used for a long time. It has 8 CU's each having 8 compute queues. Killzone SF is apparantly only utilizing only 1 compute queue. Now imagine when devs can utilize all 64. It's gonna be a generational difference between now and 2017 games.