curl-6 said:
Not really; PS2 was a bitch to work with, not like PS4's straightforward and accessible architcture. |
Im not even talking about architecture, PS4 has enough raw power that isn't used yet and won't be fully used for a long time. It has 8 CU's each having 8 compute queues. Killzone SF is apparantly only utilizing only 1 compute queue. Now imagine when devs can utilize all 64. It's gonna be a generational difference between now and 2017 games.









