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curl-6 said:

Tiling still wasn't as good as actually having the space.

32 mb isn't a whole lot either sooo  it really doesn't do much in the grand scheme of things compared to having 8 extra ROPs ...

And again, both Shin'en and the dev from the Eurogamer article stated that memory bandwidth was not an issue. Plus, it didn't stop Need for Speed and Trine 2 using better-than-PS360 textures.

Shin'en has never clarified the bottleneck of the WII U ... They have only spoken about it's strengths and not the weaknesses. Those games had better mip mapping to mitigate the bandwidth weaknesses and they weren't much better than the last generation HD twins.