What Bayonetta could use improvement on is not the visuals, but the story. God, I have never been so confused trying to follow the story in a game.
From the words of Yahtzee Croshaw:
"I strongly advise not trying to follow the story on your first runthrough. There are some things for which the human mind just isn't equipped. Bayonetta was found at the bottom of a river twenty years ago and now works with demons from hell to kill angels, who are apparently evil because they keep attacking Bayonetta because she keeps attacking them. The baddies, or possibly the goodies, are trying to resurrect some big evil god thing, which is linked to some ancient clan of witches and rival clan of sages and some associated evil corporation who presumably felt a bit left out. And there's this guy in a Harry Potter scarf who wants to either kill Bayonetta or bone her silly. And there's this little girl who's either Bayonetta's daughter or a younger version of herself AAAARGH! Sometimes I miss the old Pac-Man storytelling method: eat pills, avoid ghosts"







