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Gaming - Bayoneta Wii U-PS3 - View Post

BMaker11 said:

The reason for this comparison was two fold:

#1 The PS3 was the most powerful console last gen and #2 everyone says that the Wii U is barely more powerful than the PS3.

So they're making an example of how the Wii U can "blow the PS3 out of the water" when comparing two similar games. Problem being: the PS3 version of Bayonetta was a shitty, muddy looking port made by a completely different studio.

People can't talk about the 360 version (i.e. definitive version by a landslide) in this comparison because the 360, on paper, was weaker than the PS3.

Let's not talk about how Arkham City/Origins, ME3, Splinter Cell Blacklist, etc......games that are on an even playing field between the PS3 and WiiU (not comparing a port of a game to a sequel (which 9 times out of 10 look way better than the original) of said game, made by the original studio) have their best versions on the PS3. Even when they rebooted Goldeneye specifically for the Wii, and then made 007 Legends, which is built around that same Wii engine.....the PS3 version is better than the WiiU version (even though it's really moot since that game was terrible, period).

The thing is, though, that the PS3 was much more difficult to develop for than the 360 because of its use of the Cell processor, so multiplatform games ran better on the 360 than on the PS3 because they were coded better (at least, they ran better for the first part of the generation, I'm not sure if devs have gotten used to the Cell enough to close the gap). Neither Bayonetta 1 on 360 nor Bayonetta 2 on Wii U have this problem, so it makes more sense to compare those two versions.