here's the last paragraph, "the first lords of shadow is remembered as a commendable achievement from a relatively small team working to a comparatively tight budget. it's sequel, by contrast, cannot disguise the resources with which it was made. lords of shadow 2 is clunky, ugly and deeply misguided. it's a game that sees the lord of the damned as a vehicle for rat-powered linear stealth, and that takes a future gothic-london setting and then sets the action in tower blocks and sewers. mercury steam says this will be the final game in the lords of shadow saga, and on the evidence of the cluttered, bloated and forgettable mess, it - EDGE 4.0
http://www.neogaf.com/forum/showthread.php?t=767759
One part of the game that held an excellent amount of potential -- Dracula foraying into the modern age -- is ultimately the game's undoing, and what GI's Jeff Cork found to be the biggest nosferatu nuisance:
"Satan's head honchos have embedded themselves in modern business, heading up industries including pharmaceutical and weapons manufacturing (har har). That gives Gabriel a reason to infiltrate a few generic factory levels, where he leaves his combat abilities at the door in exchange for tedious stealth - opening doors by turning into piles of rats and possessing generic guards. After surviving these sections, as well as a later stealth area that is truly a worst-in-class experience, I understand why Gabriel craves death's sweet embrace." GI 6.0







