| Akiran said: I'm not going for 100% (I don't normally go for 100% in any games). The most frustrating parts of the game I'd have to say are some of the boss fights, and sections with platforming and red skeletons. I think the game balances combat and platforming very well with a few exceptions, examples being during the Tule Tree where I had to dodge projectiles while platforming. The combat sections are fun but they can get a bit repetitive. Not sure what's the games philosophy on DLC is. |
Some of those sections in the Tule Tree were very demanding, that's for sure.
I was actually surprised by how much platforming there was in the game. I was expecting a Super Metroid or Symphony of the Night level of platforming, i.e., not much, but Guacamelee! had some of the more interesting, challenging, and inventive platforming sections I've seen in a game in a while. I was especially impressed by the sections that require you to switch back and forth between dimensions as you leap. Frustrating, yes, but ultimately very rewarding.
About the DLC, I was a little turned off by the fact that some of the game's areas were locked behind a paywall. I'm happy that it's possible to achieve 100% without DLC, but I was still irked that I couldn't access the entire game without forking over extra money.










