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JoeTheBro said:
4xMSAA is great.

Bad aa in games is really annoying.

I would have preferred FXAA instead seeing as how 4x MSAA takes a 50% hit to the performance but considering that the PS4 has the perfect combination to pull this off with 8GB of GDDR5 at 176 GB/s and 32 ROPs to boot just goes to show how much thought Sony put in designing the system. The order 1886 at hand is probably using a light indexed deferred renderer with a very heavy and fat 4x MSAA G-buffer all of which are very bandwidth heavy.