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The_vagabond7 said:

I remember plenty of games that were gorgeous in their day. Super Mario Brothers 3, Resident evil, Legend Of Zelda Ocarina of time, the aforementioned Shen mue. And I have lots of great memories of those games. But very few if any of those memories are of me being in awe of how gorgeous they are. It's of how they played, the stories in them, the adventures in them, the atmosphere. People say graphics draw you into their world, create that atmosphere. Ocarina of time looks terrible by todays standard, trees made of two intercrossing sections of 2d sprites, blurry textures, low poly count characters. Resident evil? How does that even create atmosphere with low detail blurry characters made of a few handfuls of polygons, laid akwardly over blurry still images. How would a game that looks so terrible be able to draw some one in? Is it relative to the time? It seemed realistic then? Reality looked more pixelated in 1998 I guess. Having watched videogames evolved since the days where alligators were just green blobs on the screen I can say without any doubt that a game with terrible graphics can suck you in just as much as a game that has state of the art graphics. It's was and is and will always be not about how a game looks but about how they play.

I just totally agree with this. :)



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