Mr Puggsly said:
I downloaded the high resolution videos of Titanfall and those textures look pretty sharp. I saw some physics, shadows were more impressive than I expected, the maps seem large and detailed, but I didn't really look for any of those particles. That's because there are none. In Killzone I noticed an enemy above me because his bullet casings were tumbling off of a rock in front of me and then rolling down a hill. Nothing even close to that kind of detail is in Titanfall. Is Titanfall the only game that struggles to maintain 60 fps? Last I checked BF4, Tomb Raider, and KZ Shadowfall's multiplayer all go well below 60 fps. Yeah but they don't look like garbage. Even if the player count is only 12 players, I feel like you're ignoring the ~38 NPC characters on the map. And I feel like you are ignoring the 24 possible NPC's (Drones, Turrets, Buddy Bots) in Shadowfall in adittion to the 24 REAL people. Right, I have to own a PS4 or a powerful PC to know and see the difference. That's a great argument and like the smartest thing I've heard ever. Um, yeah. Look I used to think flying first class was a total waste. Then as a result of lucky circumstances I got to fly first class from chicago to NYC. It was WAYYYYY nicer than I expected, and while I certainly don't have the money to fly 1st class, I would if I reasonably afford it. There is a VERY real difference. I just didn't know it like you dont't. |