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Pemalite said:
lucidium said:
Pemalite said:

No, you're missing the point.

A large amount of 7th generation console ports on PC actually had fantastic textures even a couple of years ago, they weren't muddy.
This is the comparison point I am trying to make, comparing both on the PC with everything on max.
I couldn't care less about the consoles, they aren't my primary gaming platform.

As for the textures, I'm pretty sure only the Xbox version had the reduced textures, the PC didn't hence why they were compared in the first place.
If you wan't proper, clear and crisp textures, take a look at CGI's PC screenshots thread.
I'll start you off with Metro.
http://gamrconnect.vgchartz.com/thread.php?id=145420&page=71#5

Also, don't look past Oblivion (Early Xbox 360/PS3 title), Skyrim, Fallout 3, GTAIV, Crysis, FarCry for open-world games that, once modded and despite being several years old, will put Titanfall to shame, heck, Morrowind even has Tessellation on the PC and that game was released during the PS2 era, Source engine doesn't even use it.

Fixed, just like destructable environments.


Source engine has Tessellation capability.
Destructable environments would be a bit of stretch. :P Not many engines use that anyway.
https://developer.valvesoftware.com/w/index.php?title=Image:Tessellation.jpg&redirect=no

And I'm pretty sure that version of Tessellation isn't Direct X compliant, but rather done in software, hence why it's used sparingly.
But, the source engine is modular, so it *could* in theory be added in.

That's what I mean, software solution on Xbox one would murder it.