sundin13 said:
A. Wii Sports U: I'm am not quite sure what you are talking about. I was operating under the assumption that you were talking about the Golf demo where you put the gamepad at your feed and you could see the ball and the club. That is currently on the Wii U. It happened. If I am wrong, please correct me. Otherwise, Wii Sports U will not have even a fraction of the impact it had on Wii...there is really no point from a market perspective (in my opinion) B. NFC: Actually, in the Nintendo investor meeting in January, Nintendo informally announced that they were working on something NFC related. We don't know whether it is specifically a game but the widespread assumption is that they will formally announce an NFC game at E3. Once again, it could happen but it is unlikely. C. Indie Devs: Nintendo will never allow unproven indie devs to use their franchises. That would decrease the importance of that software and wear down their name. We already have enough clones of Nintendo games, there is no need to allow them free access to use the actual characters. This is quite possibly one of the worst ideas I have ever heard. While it may cause some indie devs to "migrate to WiiU", getting indie devs was never the problem and they certainly aren't the solution... |
A. The game you refer to is Wii Sports Club. To my knowledge it has never been available as a whole game. Portions of the game are available through eShop, but to my knowledge Baseball and Boxing is not yet available. More importantly though, it hasn't been available through the retail channels, and that's where a game meant to attract casual gamers really has its greatest potential. As of now, Wii Sports Club on the eShop is nothing more than a demo.
I do agree with you that a new Wii Sports game for Wii U won't have a fraction of the impact it had on Wii. However, sales of Wii Party U clearly shows that there is still a casual market willing to buy software for Wii U, and probably hardware aswell. Nintendo would be nuts if they didn't take the opportunity to attract that market in a grander fasion than releasing a demo version of Wii Sports Club on eShop.
Also to take into consideration are the extremely low development costs for a Wii Sports U type of game. Nintendo could probably break even with sales of around 100 000 copies.
All in all a Wii Sports Club (or and enhanced Wii Sports Club under the name Wii Sports U) makes a lot of sense to me. Atleast we should be able to agree that such a game wouldn't hurt :)
B. I think you're right that NFC content will most likely be shown at E3 at the earliest. But I won't rule out that Nintendo might unveal a game prior to E3 (perhaps even today), that later on will be revealed to utilise NFC.
C. I've never suggested Nintendo will let unproven indie developers use Nintendo's franchises. What I'm suggesting is that Nintendo through a better dialogue with indie developers, can encourage them to add Nintendo franchises to games in development once a game has proven to have a certain quality and market potential. Nintendo already has a similar strategy with some second party developers and it shouldn't be too hard to broaden such a strategy to include more second party developers as well as indie developers, and at the same time maintain a certain degree of quality. Nintendo probably has more than 100 different game franchises to their disposal. Some have not been used since the mid 80's. It'll probably take half a century for Nintendo to re-use all those franchises through first and second part developers.