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morenoingrato said:

It has come to my attention, however, that passionate fans still can't comprehend that fact and are in a suspension of disbelief state.

 

The reason is easy. HUMAN MIND IS VERY GOOD AT DELUDING ITSELF. Even when people know the truth crystal clear, they just prefer to delude themselves for the slightest evidence in their favor. For example, if a user prefers XB1 for one reason or another (which he/she has all the right to), it's a good chance that he/she will take all the evidence or chance in favor of XB1 and dismiss all the evidence to the contrary, creating an illusion of reality, avoiding the actual truth. So there are basically 2 things going on here...


a) Create an illusionary reality, taking the slightest evidence in favor (by exaggeration) and dismissing all other to the contrary, all to avoid the truth that hurts.


b) People are overly optimistic, which is another way of avoiding the truth that hurts (it's like the Ostrich burying their heads under the land to avoid danger). So basically they have high hopes for everything in their favor, but take the porbability close to zero for everything to contrary (like assuming traffic accidents happen only to others!). Also think about the countless amounts of "secret sauce, power of the cloud, balanced machine, false advertisement" etc articles.

Both Machines are based on well known PC tech so there is no hidden power, which is not well documented in there. Everything is comparable. The performance gap comes down to 2 components, RAM and GPU. It's not like the ESRAM in XB1 is unknown, it's been used in all XBoxes so far, it's all well known as well as GDDR5, which is commonly used in PCs. The GPUs are all well known commodities, applying well known technologies produced by the very same company. It's nothing like the previous generation where GPUs and CPUs were vastly different and hardly comparable directly.

Given that everyone knows that PS4 has much faster RAM and more raw performance. However, those are more like the maximum speed, rather than the average speed you get on a car. So that's not exactly what hampers the XB1, it's rather the amount of ESRAM. Depending on the game, that limitation may be alleviated or lifted mostly.

Now when that happens, XB1's potential will mostly be reached to the most extent, but the true power gap (around 40-50%) will still be there. So the gap we see nowadays is much higher than that due to the bottlenecks in XB1. Good news for XB1 owners is that (IF THE ESRAM LIMITATION IS OVERCOME), on third party developers, who usually seek parity, the gap will not be enough to be deal breaker (30 fps vs 40-45 fps for example). On first party titles, however, the gap will be wider! Why?

It then comes down to the APIs. The MS APIs are mostly well known, based on DirectX. On a third party level, those APIs (Open GL and proprietary on Sony's side), won't make much of a difference. But in terms of first party support, they will work in favor of Sony, as the first parties have much greater incentives to employ the proprietary technologies and get the most juice out of the machine as well as access to deeper levels of integration.



Playstation 5 vs XBox Series Market Share Estimates

Regional Analysis  (only MS and Sony Consoles)
Europe     => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 :  49-52% vs PS4 : 48-51%
Global     => XB1 :  32-34% vs PS4 : 66-68%

Sales Estimations for 8th Generation Consoles

Next Gen Consoles Impressions and Estimates