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VERY IMPORTANT!

As the Think gaming site clearly indicates, this is revenue from US iOS version only. Candy Crush is HUGE in rest of the world too, and even more massive on Android and it is also the most popular game on Facebook. The whole global revenue is much, much higher. Japan is a bigger mobile market for example in revenue and CCS is huge there too.

Also remember that the dev cost of CCS is miniscule compared to console games, and Apple's cut is much lower at 30% compared to retail. Plus a game like this sells for a very, very long time.

So no wonder we are seeing big publishers making bets on mobile.