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JGarret said:
Thank you all for the answers.I'm strongly leaning towards getting the game next week...by the way, what's up with these Murphy levels that seem to be the weak part of the game?...are they that bad?


Murphy levels consist on you using Murphy to make Rayman progress through a chapter. You have to open him paths, like cutting ropes to unlock doors, moving engines to raise bridges and all sort of things like that. You do actually manipulate the enviroment in the Vita and WiiU version, and this seems to be an either love or hate gimmick. In the other versions, you don't control Murphy; he automatically opens you the paths, so you, as Rayman, progress through the chapter like any other chapter, really.