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But how Digital Foundry could forget to tell us about the screen tearing? Seriously? Because that's their job, they are not here to review the gameplay but only the graphics, right?

They did also forget to tell us about the screen tearing in Tomb Raider DE (XB1) and now again for Titanfall?

Let's remember that they didn't omit to tell us about the exceptionnal rare case of screen tearing of Lego Marvels on PS4, right?

I seriously begin to worry about the impartiality of Digital Foundry. I mean Digital Foundry was then restropectively created to objectively (by numbers) show us the superiority of X360 against PS3?

They would never have forgotten such important stuff like screen tearing in a COD game, during the X360/PS3 era. But now it's just cherry picking when they are testing a XB1 game. You know they still didn't admit that Tomb Raider DE (XB1) runs also at 900p during gameplay in some levels.