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Scoobes said:
Mr Khan said:
Mnementh said:
Scoobes said:
Not entirely unexpected even though they're the publisher that's supported Wii U the most. The games they've released obviously don't have the audience they expected on Wii U. That's not the fault of the Wii U owners but Ubisoft's for not reading the market correctly.

To be honest, it's not something that Nintendo have made particularly easy to do.

I agree with you. Nintendo is pretty unclear with the vision for WiiU with customers, maybe that was also difficult for 3rd-parties.

The key is that Nintendo does not have it in them to build a red-ocean console. The core idea for the Wii U was sound: we crushed numerically with Wii but got none of the third party support. Let's remove the excuse *and* continue to provide the kinds of games that made Wii excel. The problem with that is how Nintendo was shooting for the PS3 and 360 as the "parity" target, knowing full well that those were on the way out, but part of it was their obsession with form factor and power consumption. The continued embrace of Yokoi's "lateral thinking with withered technology" mantra is not necessarily a bad thing, but if Nintendo really wanted to make a console that'll get all the third parties, they will have to chuck that mantra out the window. That was what kicked them in the teeth with GameCube, too, they wanted to make a console that could be a viable alternative for PlayStation to get back what they lost to the PS, but again, their engineers just didn't have it in them to make a PS2 with a Nintendo label, and while GameCube was strong, the need for lateral thinking in its design helped sideline it in other ways.

Basically, they either need to go all-in and fight Microsoft and Sony on their terms (which is a terrible idea in the long-run, but would get them the support they need in the short run as long as the box had power parity), or go back to the mentality that birthed the Wii where they go all-in on chucking aside any pretension of competing with Sony and Microsoft, and thereby proceed to beat the pants off of them.

That's quite risky though and I'm sure they thought they had something that could do both when they designed the Wii U. It's not like the original Wii didn't have good third-party support, it just wasn't in the core genres that posters on here passionately discuss. If they'd spent more time marketing those genres and franchises that had been sucessful on the Wii (dance, sport, fitness, party, LEGO) rather than making such a big push for the PS3/360 audience, they might have had more success.

Anyway, my point was it's difficult to revolutionise the market with each console and I doubt Nintendo will be the next to do so (or Sony and Microsoft for that matter). Personally, I think Occulus Rift is going to be the next big thing.

I dont think that would have helped. I do believe that the audience has moved on to mobile pastures and even if most of them didnt, whats to stop them just countining buying those types of games on systems they already own? Its not like the WIi U version added much, and they surely dont care if a game is 720p or not.