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vivster said:
kupomogli said:

Other bosses will be different but the whole process is too repetitive.  I've also thought about the whole 50+ garbs.  When playing the demo, I thought that there was really no reason to play as any of the other classes than the ones with the best stats and best locked abilities that you preferred.  Skills aren't leveled up by fighting with certain garbs equipped and any skill that isn't locked can be switched to any other garb.  Choose your three favorites and your favorite skills and stick to them.  So unlike the traditional Final Fantasy class system, the whole changing garb mechanic isn't as in depth as it seemed to be prior to its release.  It makes Lightning Returns less an RPG and more a action adventure that plays similar to an RPG.

And pretty much that is why LR is a much bigger change to the series than XIII was.

Even though it doesn't improve my outlook on the game I am more motivated now to enjoy it, just to prove that change doesn't affect my love for the series as much as it did other's.

That's just blind devotion.  You should care about change because it's a good game, not to say "I'm more of a fan than you are" or reassure yourself that you're still a fan of the series.  Breath of Fire 5, Wild ARMs 4, Mega Man Legends,  Castlevania 2, etc.  They all introduced major changes into their respective series, but I enjoyed the games because they were good, not necessarily because I'm a fan of the series.  Even Dirge of Cerberus is a good game and that's the biggest change Final Fantasy has seen.  Despite what people say about it, it's a great game.  It receives a lot of hate because it's a Final Fantasy title that's completely different than the rest of the series rather than a low quality title.