el_gallo said:
I look at their past products and while they've done okay, they aren't anything to write home about. They've done the minimum and have lately fallen into the habit of the yearly release of the rehashed triple AAA franchise title. Sure they port it to the Wii U and that is about it. Nothing exclusive, no special features, no visual upgrades over the prior gen or much of anything like that. I mean why no DLC support as an example? It can't be that hard to deal with. By definition it is just downloadable content for the original game.
Treat it equally and then complain about an equal result. If all this publisher had done was port the PS3 version to PS4 and no DLC, do you think the abysmal sales would be blamed on Sony? |
They only have so much resources to go around. Why bother with DLC support if the game itself didn't bring in a profit. It isn't to the best interest of Ubisoft to support the Wii U-- they could be using those resources on PS3/360, Xbox one and PS4 and instead they're releasing products that result to 2% of their total sales. Why bother developing DLC for a game that sold 130,000 copies (like Black Flag). It makes no sense, businesswise. They might've covered porting cots with that 130k, but they could've used that tiny revenue to create content that brings them a lot more money. And funny enough, yes the PS3 was in a similar situation, in terms of subpar ports, in its first few years. But even then, sales of third party games weren't abysmal like they are on the Wii U. Nintendo fans should be grateful that they're receivng any support considering how much money third party games are bringing in. And unlike the Wii U, PlayStation gamers are actually uying the games and are therefore more likely to buy the DLC. Everything costs money to make, including DLC--many third party publishers doubt that the cost to produce the DLC < the revenue they'll make. Sales of a game is pretty indcadive of how well the DLC will do.







