| binary solo said: There will always be sacrifices because of hardware limitations. The Order is 1080p @30fps. If Ready at Dawn could get the game to perform at 1080p @60fps without sacrificing their over all vision for the game they would. They had to coompromise somewhere and they decided fps was the most acceptable compromise. I think it's pretty clear that hardware on both consoles isn't capable of 1080p @60fps on any and all games. Some games will hit that mark by having less going on on screen. But I think many developers would rather sacrifice one of those parameters for elements they consider to be more important, like Team Ninja's soft body physics, aka more lifelike boobies. |
I believe it's not correct to afirm that a hardware isn't capable of 1080p @60fps. PS3 is. 360 is. All PS360 games could be 1080p @60fps if devs wanted. Each dev decides if the ammount of detail and graphical fidelity is more important than resolution or fps. And while the Internet really looks like a big fan of the 60fps thing, the majority of the gamers probably don't know if a game is 30 or 60fps and maybe even know that there are these options. So running for 60fps in the end will only result in your public saying your game looks bad compared to a competitor that went for 30 fps. 1080p probably will be more common, since sub-1080p resolutions result in visibly blurried visuals on 1080p TV sets.








