| FlamingWeazel said: No thats not what I am saying. People saying "Better SDK, Drivers will close the gap" are wrong, and there are still plenty of them. Hardware is hardware there is no making up a 40% GPU Compute advantage by tricks. It will always be there, the more demanding games get the more pronounced it will be. PS4 also improves over time, it's pretty standard. |
Not really interested in circular arguments. You described his thoughts as FUD, now you're just backpedaling and shifting the goal posts. You also seem to be misunderstanding what he is saying. He's not saying one day the two consoles will be as powerful. He's saying right now the PS4 is seeing more 1080p games and it's an issue on Xbone. That issue will be fixed supposedly in an SDK that is rolling out and over time the gap will close. That doesn't mean another one won't open up as people get better at developing on PS4. Think of it as an NBA game. If the Heat are beating Indiania by 10 but the Pacers close it to 1 or 2 or even tie it, that gap is closed. But Miami can easily go on a run and make it an 8-10+ point lead again. Hate to break it to you, but technology doesn't advance at the same rate for both platforms. ESPECIALLY when you are dealing with something like Xbox One and what this developer describes as a problem.
So again, since you're such an expert apparently, please show us your credentials that qualify you to say this developers comments are FUD. Please in detail explain why an SDK upgrade that removes an issue with one console, cannot close this 1080p gap with the other console. It doesn't have to mean that the Xbox One is as powerful or more powerful than the PS4. It doesn't mean this whatever % difference you go on about doesn't exist and won't make a difference.
I look forward to seeing these credentials and will be ignoring anything else you post.







