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Shadow1980 said:
Apparently some people think that price needs to be proportional to length and thus would assume this game should be no greater than $10, give or take. Of course, that would produce many difficulties of its own as some games can be beaten in 6-8 hours while others can take dozens of hours, plus there's the question of whether or not a game has a multiplayer mode. Personally, I'm fine with the $30 ($20 for digital) price tag, and I wish there were more short games with high production values that retailed for $20-30 and had a physical release. Of course, I grew up in an era where not only did games cost a lot more (early 90s 16-bit titles ran for $80-120 in 2013 dollars), but also pretty much every game except a JRPG could be beaten in a couple of hours. I think by and large gamers have become spoiled by modern game lengths. If they were transported back to the early 90s, they would have a freak out over "games that are too short and too expensive."


i dont but 40$ for something that is generally included in games which is the training missions and prologue look to MGS2 for example, its now being sold as its own thing its a money grab nothing more nothing less.  Konami saw a oppertunity to charge gamers for something thats in almost all games, my fear is if this sells well then guess what more companies will do it and before you know it we will see each part of a game broken up and sold seperatly thus costing us over 100$ for a full game in the end.