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He stated the obvious.... even AnandTech said before Xbone release 32MB eSRAM is not enought to 1080p.... to use 1080p they need to sacrifice others parts because some part of the framebuffer is shared with slow DDR3.

The dev needs to manage which information will be in the fast eSRAM and which will be in the lose DDR3.

On PS4 you don't have this trouble... so you are open just to work with the hardware without sacrifices.