oldschoolfool on 10 February 2014
| Shadow1980 said: Apparently some people think that price needs to be proportional to length and thus would assume this game should be no greater than $10, give or take. Of course, that would produce many difficulties of its own as some games can be beaten in 6-8 hours while others can take dozens of hours, plus there's the question of whether or not a game has a multiplayer mode. Personally, I'm fine with the $30 ($20 for digital) price tag, and I wish there were more short games with high production values that retailed for $20-30 and had a physical release. Of course, I grew up in an era where not only did games cost a lot more (early 90s 16-bit titles ran for $80-120 in 2013 dollars), but also pretty much every game except a JRPG could be beaten in a couple of hours. I think by and large gamers have become spoiled by modern game lengths. If they were transported back to the early 90s, they would have a freak out over "games that are too short and too expensive." |
back then games were just as short,but they were much harder. there was no hand holding and in alot of games very little continues are none at all. lol







