By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Shadow1980 said:
Apparently some people think that price needs to be proportional to length and thus would assume this game should be no greater than $10, give or take. Of course, that would produce many difficulties of its own as some games can be beaten in 6-8 hours while others can take dozens of hours, plus there's the question of whether or not a game has a multiplayer mode. Personally, I'm fine with the $30 ($20 for digital) price tag, and I wish there were more short games with high production values that retailed for $20-30 and had a physical release. Of course, I grew up in an era where not only did games cost a lot more (early 90s 16-bit titles ran for $80-120 in 2013 dollars), but also pretty much every game except a JRPG could be beaten in a couple of hours. I think by and large gamers have become spoiled by modern game lengths. If they were transported back to the early 90s, they would have a freak out over "games that are too short and too expensive."


back then games were just as short,but they were much harder. there was no hand holding and in alot of games very little continues are none at all. lol