By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
lucidium said:

to me its the same as a basic 2d indie game touting "full 1080p resolution", its a bulletpoint for pr reaches with resources that were not being used.

think of it this way, if they bound physics to a per frame, they could, using only 120fps physics, do error control on every single frame to prevent glitching, and the result would be 60fps video with glitch free physics, and you would still only be using half the precision theyre touting, even if theyre calculating sub frame physics unless the game does anything with vibration or resonance (which from everything ive read and seen about it, it does not) the only concievable reason to pump resources into hitting that note is purely to maximise publicity, combine "240fps" rather than an actual coherant calculation of instructions per second, with 108op and 4/8k textures, and what you get is people believing the game runs at 240fps at 1080p with "4k and 8k textures, wow i dont even have a 4k tv yet, thats awesome", essentially cashing in on peoples lack of knowledge and the current fanfare surrounding the ps4 and xbox one dramas.

The game does use 4k-8k textures. The physics are updated 240 times a second.

So they advertise the more impressive aspects of their game. So what? Every technically orientated developer does the same thing. There's no lying or misleading here.

No need to get defencive curl-6, I was only answering his question.