| vivster said: I will repeat this as long as people finally understand. The bandwidth has absolutely nothing to do with delay through the internet. It just dictates how much the video stream has to be compressed. You can have a ten gigabit connection and you will still notice the lag. People who use anything but terrestrial connections will have even higher lag. It is an interactive videostream and it cannot be compared to normal online play where only major delays influence personal gameplay. We're talking about actual and direct input lag. That cannot be eradicated. Not now and not in 10 years. People were paying 40 bucks for collections with graphical updates and trophies, not just to play an old game. |
Eurogamer did some stuff a while ago with Gaikai showing it was possible to stream a game on a stranded ADSL connection with the same input lag as that of local play (133ms on bulletstorm). Of course they are going to run into other problems since they can't change the architecture much from that of the PS3 or risk incompatibilities, but as a proof of concept it showed it can be done. I doubt PSNow is going to be overly lag free at launch, but as time goes on it should improve to the point of being negligible.
Those people are paying £40 for a HD collection. Do you really and honestly believe someone willing to pay that for 2/3 games HD remakes wouldn't pay the same once a year for a library potentially spanning every one of the PS1, PS2 and PS3's SCE exclusives along with any third party games that may come along? That's not just old classics, eventually that will be Uncharted, LBP, TLOU, R&C, inFamous etc.
I have little doubt there will be trophies to many games, and emulating PS2 games in HD is hardly a complicated feat for a dedicated server. 500k people were willing to buy the rather buggy HD remake of R&C so i don't think they will mind the occasional emulation hiccup :P








