spemanig said:
Also, it also merits mention that this isn't supposed to be a "dark" game. It's supposed to be a bright exploration game, where combat feels harsh, but satisfying. My favorite game is Wind Waker, so aside from the unrealistic porportions, that's a lot of how the game is supposed to "feel," only the difficulty is more like an easier Dark Souls. Punishing and sometimes unforgiving, but managable. And I'm fully prepared to change things up to keep the E rating, but for that, I'd need some more clever ideas. Majora's Mask had those painful mask animations, so I can follow that line of thought for the death sequences, but for the enemies I'd need something else to emphasize the harshness of the fights. I plan on leaving the enemy "corpse" models on the ground after you defeat them, instead of having them "poof" away. Samurai Jack did this clever thing where, instead of blood, robots had ink. Something like that? And on your point about dehumanized gore, that's right on the money. The only things with "gore" will be like golems, spirit-monsters, skeletins, robots, and other very inorganic creatures. There will also be more organic "alien-like" creatures, but they are animalistic, and even they will have an inorganig tinge to them. Looks like you played Skyward Sword. Remember those hydra's you have to behead? Something like that. |
Okay, I see what you mean now. Dark Souls punishing and unforgiving world, but Zelda kid-friendliness. Sounds like you know what you're doing. People who liked Dark Souls will probably go for it for the same reasons, while kids will like it and it might get them to try a game like Dark Souls later in life. Not that it's a Dark Souls clone, but it sounds like the same experience that uniquely draws people to Dark Souls will draw people to this game. People will get the same satisfaction out of playing them, but one will have a more kid-friendly aesthetic and be a tad more forgiving so as not to frustrate the kiddies with an impossible learning curve. I could see this working.







