FlamingWeazel said:
you sound bitter...a game being "One way" doesnt make it a bad adventure: that makes no sense. Stroy telling and great gameplay emerging, TLOU is very innovative, the guys who make games I trust their opinion over yours. 95% of games ever made are that way. A game being open or linear does not make it automatically better or worse. |
Wow, I'm glad to know you think for yourself and don't let others think for you.
So, these developers know plants and zombies 2 is a great game? Why don't you play that game. That game is a broken "play for everything" game. You can't play 10 minutes without feeling forced to pay. The game doesn't even feel fun because it's game based on micro transactions instead of micro transactions in a game to make things easier.
Why don't you damage control bioshock winning action award? Please explain to me the Gods that are these developers the logic and reasoning for this? Please tell me how game that is a shooter with a well known horrible combat is better than an actual action game. DMC should have won hands down and I don't even like the game. Plus half the games weren't really even action games.
By the way great defense for last of us. It has "innovated gameplay" because no reason other than some developers told you so. I almost believe it there was award for most polished game and battlefield won. You would defend it, "well developers know best."
This developers are the same guys giving sequal after sequal of the same games. Releasing broken games. Only play gity American games. (looking at fighter list.) Of to them Last of Us is innovated in art direction. Because that's all they make and play are games like that. Tearway would have been cool. Hell anything that didn't have an art direction like a random game you could grab on game shelf.
Anyway if your going to respond to me, tell me why YOU think I'm wrong and not some developer who is no more valid than me.
"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen" ~ max







