Not a fan of horror games myself (although I like some horror and fear in some games), but just in case you don't know about this game yet, I thought some of you could be interested.
Devs mean it to detect players' fear and make it become harder unless they manage to calm down.
Had Ninty not ditched Vitality Sensor, it could have become a PC/Wii/Wii U multiplat! 
Just a small doubt: will some faint-hearted players die playng it? Oh well, nevermind, for science! 
https://www.kickstarter.com/projects/reynoldsphobia/nevermind-a-biofeedback-horror-adventure-game







