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There's always the choice between 30 FPS and 60FPS. Always, for any platform ever (since the option to output 60 FPS was there).

I can imagine an experiment where a studio just builds and optimizes a game exclusively to run on a pair of Titans in SLI with CPU and RAM and everything else to match, with a target resolution of only 1080p and they would also have the choice of 30 vs 60 FPS.
At 60 FPS the game would look unbelievable and do unbelievable things, and still at 30FPS the game would look better and do more unbelievable things.