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The character models shown look fantastic and hopefully won't be downgraded when it comes to in-game graphics. From the developer's comments, it sounds like the 1920x800 was a choice for matching the level of detail they wanted to show with the graphical prowess of the PS4. (That's not a back-handed compliment as currently the PS4 has the most grunt of any console available). Personally, I think that having 4xMSAA is worth the trade-off and will make the game more immersive; you probably won't notice the black bars.

I do still have some doubts about the game, but they could easily be dispelled. I do like multi-player as playing with or against a human is always better than AI. Single-player games can still work but if there are 4 main protagonists working together as in this game, the AI is going to have to be top-notch. If you end up having 3 dumb, bullet proof side-kicks or this game is on rails to keep the story on track, the pretty graphics won't save it. Hopefully, they have invested as much effort in the AI as in the graphics.

I really like the concept and the setting: probably the most interesting of all next-gen games if it delivers on this promise. I just hope that the fog/smog isn't all-pervasive and being used to help out with cutting down on the graphics load. The fog suits the environment and gives a claustrophobic feeling in some of the battle sequences shown at night but it needs to be balanced. Even if it is used to help graphically during intensive on-screen action where there are a lot of character models on screen doing battle, I could accept that so long as it is balanced with fog-free city exploring.

If it plays as good as it looks, I might be persuaded to get a PS4.