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Zekkyou said:
JoeTheBro said:
Zekkyou said:

I thought the black bars weren't rendered by the PS4? 960p is the non black bar area anyway :P


They are produced in the game engine. The output to the TV is 1080p.

Saying The Order is 800p would be like walking up against a black wall in a game and saying the game is 0p. Kinda different, but yeah.

Huh, i didn't know that. I assumed the black bars were simply a product of a 2.4:1 imagine being put into a 16:9 box :P I suppose it would be more accurate to say the in-game area is 960p, with the total output being 1080p?

Calling it 800p is pretty silly though, even if technically right in regards to the game zone. But just because something is "technically right" doesn't mean its' actually right.

I guess it's easier just to talk about the render resolution, 1920x800 displayed at 1920x1080 without upscaling.
Or would you say a 2.35:1 blu-ray is 817p

For comparison
1920x1080 = 2,073,600
1440x1080 = 1,555,200 (GT6 stretched to 1920x1080)
1920x800 = 1,536,000 (The order, 140 pixel high black bars)
1600x900 = 1,440,000 (Ryse upscaled to 1920x1080)
1280x1080 = 1,382,400 (GT5 stretched to 1920x1080)
1280x720 = 921,600
1280x544 = 696,320 (Beyond 2 Souls, 88 pixel high black bars in 720p)

It would be nice to game on an actual 21:9 monitor (2560x1080) but then it's upscaled again. Maybe next gen we'll be gaming on these in native resolution:
http://www.engadget.com/2013/12/18/lg-105-inch-curved-uhd-tv-105ub9/ (5120x2160)

Skyrim in 2022 (well you could now if you have 70k for the tv and 5k for a pc)