SvennoJ said:
That's not always true. See my post above. 2.4:1 done correctly actually hampers performance since a lot more geometry is in view. Zooming out from 16:9 to 2.4:1 increases the horizontal fov by 35%. Sure it will still cost more to fill in the extra sky and street on top of the zoomed out picture, but it would make it look less appealing. A bigger horizontal fov provides better immersion in the surroundings. Otherwise why not go back to 4:3, 1440x1080. |
Yes, but even if they utilized the entire screen, they could still zoom out the same way, still get the 35% increase in the field of view, while still having more image on the top and bottom too. I firmly believe this is a performance issue. They could keep the wide angle, either way. Either way, they are shaving off over 500,000 pixels, and that's really what the black bars are achieving. As I said before tho, I think it's a good move, because it maintains a 1:1 pixel ratio, instead of stretching it and adding blur. I wish more companies would apply this technique, and I actually believe they will. I'm looking forward to this game, and I hope it turns out great, because I really like the look of it... I want a new game for my ps4, outlast is ok, but I really want a good game that looks great, and this game looks pretty phenomenal.... Hope it's a day one...







