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SvennoJ said:
Justagamer said:
Zekkyou said:
rolltide101x said:
Chevinator123 said:

It wouldn't, cause the crispness/image quality of the game running with or without the black bars is exactly the same. without the black bars it would be the exact same picture quality, just set to fill the entire image.

hard to explain/Sounds crazy i know but 1920x800 with black bars @ 4x MSAA >>> 1080p less AA


Ah, I understand now. (obvious now that I really think about it) 1920x800 is not 800p.

What is the point/appeal of the black lines though? Just to make the horizontal field of view larger?

They want it to be a "cinematic experience" or some shit :P


It's strictly for performance. It's a custom resolution, the tv may be displaying all 1080 Lines, but the ps4 is not. They could do a 1920x 200 if they want to, and have huge black bars, and maintain the clarity without stretching the image. Let's be real here.... If they could, they would fill the screen. The game looks good, so they obviously are making compromises in screen res. and to prevent it from getting blurred further by stretching the image (upscaling) they maintain a 1 to 1 pixel display this way. I think it's smart. But again, if they could fill the entire screen at 1920x1080 they'd have done it. Let's not fool ourselves here, it wouldn't be less cinematic, seriously..... Sigh.....

That's not always true. See my post above. 2.4:1 done correctly actually hampers performance since a lot more geometry is in view. Zooming out from 16:9 to 2.4:1 increases the horizontal fov by 35%. Sure it will still cost more to fill in the extra sky and street on top of the zoomed out picture, but it would make it look less appealing. A bigger horizontal fov provides better immersion in the surroundings. Otherwise why not go back to 4:3, 1440x1080.


Yes, but even if they utilized the entire screen, they could still zoom out the same way, still get the 35% increase in the field of view, while still having more image on the top and bottom too. I firmly believe this is a performance issue. They could keep the wide angle, either way. Either way, they are shaving off over 500,000 pixels, and that's really what the black bars are achieving. As I said before tho, I think it's a good move, because it maintains a 1:1 pixel ratio, instead of stretching it and adding blur. I wish more companies would apply this technique, and I actually believe they will. I'm looking forward to this game, and I hope it turns out great, because I really like the look of it... I want a new game for my ps4, outlast is ok, but I really want a good game that looks great, and this game looks pretty phenomenal.... Hope it's a day one...